Erik Voorhees, the CEO of the instant exchange platform ShapeShift that facilitates Bitcoin and altcoin trading, has gone ahead and stated that the next big cryptocurrency surge of 2019 will be in the field of video games and its associated collectibles.
The CEO backed his statement by letting users know about a game called MLB Crypto Baseball, an Ethereum [ETH] based sports game.
The game utilizes blockchain technology to connect users across the world in a seamless manner with the added advantage that anyone can play using their very own crypto figures.
Every game of MLB Crypto Baseball is tied to a live MLB game in real time. The user’s figures will earn stats based on how well they perform in each MLB game. The better the user’s teams and players perform in a live MLB game, the more their figures will improve.
This is not the first time that blockchain has been introduced into the world of gaming, with trending titles like Cryptokitties, Tangle Farm and CryptoBots ruling the roost.
CryptoKitties has taken the digital world by storm by integrating blockchain technology with one of the most popular themes on the internet, cats. The game gives users the opportunity to breed and grow digital cats, a move that has seen the Ethereum based gaming company cash in millions of dollars.
Using the Ethereum blockchain, CryptoKitty fans could show they alone controlled a unique crypto asset, which helped inflate the value of the cats—including one that reportedly sold for over $100,000.
Another game that has caught the eye of the cryptocurrency industry is ‘Tangle Farm’. Qubic Lite released its gaming module “Tangle Farm” and addressed it to be the “very first qApp and decentralized IOTA game”. A 19-year-old German computer science student passionate about cryptocurrency and IoT protocol developed Qubic Lite, a community implementation of Qubic Protocol.
Jared Psigoda, the CEO of BitGuild, a gaming portal stated:
“Gamers in particular understand cryptocurrency because virtual money has been a part of gaming for the last 10 years. For example, dating back to the World of Warcraft, there was a one-hundred million dollar market for buying digital gold. This was the main currency used in World of Warcraft to buy in-game assets, like dragons. However, it would take gamers a tremendous amount of time to acquire digital gold, so they would use real money instead to buy in-game assets.”
With the cryptocurrency’s emergence into the gaming sector, reports have shown that users prefer crypto more than fiat currency because of its transparency and seamless transaction methods.
Subscribe to AMBCrypto’s Newsletter
Source: Read Full Article